[ ../ ](/) # Architecture for Scaling Agents Many software architectures are designed to scale teams, not scaling the software itself. Agents have the same limitations as new team members: limited context, no institutional knowledge. The architetual patterns we built to for scaling teams also works for scaling agents. New Team Members and Agents both need: 1. Small Blast radius: bounded contexts, plugin-based architecture. 2. Clear Contracts: Typed APIs, schemas, durable workflow interfaces. 3. Safe experimentaion and rapid feedback: scripting/data layer separated from core code, feature flags. Game Engine's engine/scripting separation, Durable workflows, Tuplespaces are all examples of architectural patterns that help scale teams and agents together.